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All lessons Mechanics26 min

Projectile Launched from a Height

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01
Hook
02
Explore
03
Formalize
04
Practice
05
Challenge
Interactive simulation
01

Hook

You stand on a 40 m sea cliff and hurl a stone upward and outward at 35°. It rises, arcs over, then keeps falling — past the level you threw it from — all the way down to the waves. Does it spend the same time going up as coming down, like a ball thrown on flat ground?

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Formalize

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Spoilers

Projectile Launched from a Height — summary and key formula

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The question

You stand on a 40 m sea cliff and hurl a stone upward and outward at 35°. It rises, arcs over, then keeps falling — past the level you threw it from — all the way down to the waves. Does it spend the same time going up as coming down, like a ball thrown on flat ground?

No — and that broken symmetry is the whole point. The stone lands BELOW where it started, so the trip down is longer than the trip up. Get this and you can find when it splashes, how far out it lands, and how fast it is moving when it hits.

The key idea

When a projectile is launched from a height H and lands below the launch point, the up–down symmetry breaks. Take the launch point as the origin and 'up' as positive: the stone starts at the top and the sea is at y = −H, so it must fall a net distance H. Solving for the landing time gives a quadratic, not the simple flat-ground formula. Horizontal motion is still constant-velocity, and impact speed follows cleanly from energy conservation.

The single new idea is that the projectile does not finish at its launch height, so 12gt2\tfrac{1}{2}gt^221​gt2 must remove the full launch-level rise AND an extra HHH of cliff. Writing the vertical equation as 0=H+v0sin⁡θ t−12gt20 = H + v_0\sin\theta\,t - \tfrac{1}{2}gt^20=H+v0​sinθt−21​gt2 and using the quadratic formula yields t=v0sin⁡θ+(v0sin⁡θ)2+2gHgt = \dfrac{v_0\sin\theta + \sqrt{(v_0\sin\theta)^2 + 2gH}}{g}t=gv0​sinθ+(v0​sinθ)2+2gH​​ — the negative root is rejected because it corresponds to a time before launch. **Why energy is the shortcut for speed:** resolving the impact velocity into components and recombining works, but conservation of energy gives 12mv2=12mv02+mgH\tfrac{1}{2}mv^2 = \tfrac{1}{2}mv_0^2 + mgH21​mv2=21​mv02​+mgH in one line, so v=v02+2gHv = \sqrt{v_0^2 + 2gH}v=v02​+2gH​ — mass cancels and the angle never appears, because energy doesn't care about direction. **Limiting cases:** set H=0H = 0H=0 and the time collapses to the familiar flat-ground 2v0sin⁡θ/g2v_0\sin\theta/g2v0​sinθ/g and v=v0v = v_0v=v0​; make HHH huge and the launch angle barely matters — the stone essentially just falls off the cliff. **Connect it:** this is ordinary projectile motion with one honest bookkeeping change — the finish line sits below the start line, so you can no longer assume time-up equals time-down.

The formula

0=H+v0sin⁡θ t−12gt2  ⇒  t=v0sin⁡θ+(v0sin⁡θ)2+2gHg,R=v0cos⁡θ t,v=v02+2gH0 = H + v_0\sin\theta\,t - \tfrac{1}{2}gt^2 \;\Rightarrow\; t = \frac{v_0\sin\theta + \sqrt{(v_0\sin\theta)^2 + 2gH}}{g}, \quad R = v_0\cos\theta\,t, \quad v = \sqrt{v_0^2 + 2gH}0=H+v0​sinθt−21​gt2⇒t=gv0​sinθ+(v0​sinθ)2+2gH​​,R=v0​cosθt,v=v02​+2gH​
  • ·Measuring y upward from the SEA
  • ·the stone's height is y = H + v₀sin(θ)·t − ½gt²
  • ·where H = launch height (m)
  • ·v₀ = launch speed (m/s)
  • ·θ = launch angle
  • ·g = 9.81 m/s². Setting y = 0 (it hits the sea) gives a quadratic in t; the physical root takes the + sign so t > 0. Then range R = v₀cos(θ)·t uses the constant horizontal speed. Impact speed v = √(v₀² + 2gH) comes from energy and is independent of the angle — only launch speed and drop height matter.

Common mistake

Assuming the flight is symmetric (time up = time down) or using the level-ground range formula R = v₀²sin(2θ)/g when the projectile lands BELOW the launch height. Those shortcuts only hold when the projectile returns to its launch level — off a cliff it keeps falling, so you must solve the quadratic y = H + v₀sinθ·t − ½gt² = 0 for the true flight time.

What to remember

  • ·Launching from a height breaks up–down symmetry: the stone lands below the start, so solve the quadratic 0 = H + v₀sinθ·t − ½gt² for the flight time instead of using 2v₀sinθ/g.
  • ·Horizontal speed v₀cosθ stays constant, so range R = v₀cosθ × (the full, longer flight time) — a clifftop launch out-ranges the same launch from ground level.
  • ·Impact speed comes straight from energy: v = √(v₀² + 2gH), independent of the launch angle; air resistance reduces both the range and the impact speed.