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You are a trebuchet operator. The enemy gate sits 50 m away on level ground and your machine always launches stones at exactly 25 m/s. You cannot change the speed — only the angle. Is there a single 'correct' angle that drops the stone on the gate, or could two completely different angles both score a direct hit?
You are a trebuchet operator. The enemy gate sits 50 m away on level ground and your machine always launches stones at exactly 25 m/s. You cannot change the speed — only the angle. Is there a single 'correct' angle that drops the stone on the gate, or could two completely different angles both score a direct hit?
There are TWO. A low, fast, flat shot and a high, lazy, arcing shot land at the very same spot — they are mirror images about 45°. Master this and you can pick the angle that clears a castle wall, sneak under a low ceiling, or reach the farthest target your machine can possibly hit.
On LEVEL ground (the projectile lands at the same height it was launched from), the horizontal range is fixed by launch speed and angle alone: R = v₀²sin(2θ)/g. To hit a target a known distance D away you invert this to find the angle, and because sin is symmetric you get TWO solutions that add to 90°. The range is greatest at 45°, and the impact speed and angle mirror the launch.
The range formula is just the two motions stitched together. Flight time on level ground is (up–down symmetry holds because it lands at launch height), and horizontal distance is . The identity collapses this to . **The two-angle solution:** to hit distance you need . Since gives the same value at an angle and its supplement, both and work, so AND both hit the target — a low flat shot and a high lobbed shot. **Why 45° is the champion:** can be at most 1, reached when , so the farthest any launch speed can reach is at exactly . **Impact:** on level ground the projectile comes back to its starting height, so energy conservation forces the landing speed to equal , and the velocity makes the same angle below horizontal as it was launched above. **The fine print:** this ALL assumes level ground. Launch from or onto a different height and the symmetry breaks — you must go back to the kinematic equations and the simple range formula no longer applies.
Reporting only ONE launch angle for a target when there are almost always two (θ and 90°−θ), and wrongly believing the steepest angle reaches the farthest — maximum range is at 45°, and angles above 45° actually fall SHORT, mirroring the lower angles. Also remember R = v₀²sin(2θ)/g only holds on LEVEL ground.